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What makes Computing at Worcester special?

When you study computing, you're in demand and have brilliant career prospects. At Worcester, we teach the skills employers want - and you can develop them in a range of computing areas, tailoring your choice of modules to suit your interests and ambitions. Anything from web design, programming and information systems to games development, drone technology and e-business.

You can also work on live client projects through our Media Lab software consultancy, develop your leadership and management skills, and even start up your own business through our Business School's Incubator. We also offer placement opportunities with companies such as Bosch, IBM and Clearview, and you can present your final year project to industry representatives at our annual Computing Showcase.

Overview

Overview

Key features

  • The first drone module in a UK university, where you can learn to be a drone pilot and understand how to use drones in industry.
  • Benefit from our Media Lab, where businesses request project work (such as designing a web page, a mobile app or a game) and students apply to work on it, and get paid while gaining real-world experience under the guidance of a lecturer.
  • Course designed in consultation with employers, aligned with industry standards, and taught by experienced computing professionals.
  • 24/7 access to excellent IT facilities, including dedicated PC and Mac labs featuring industry-standard software.
  • Friendly, sociable team of students and lecturers - for example, the Gaming Society runs regular gaming sessions on campus and arranges field trips to games events.
THE Awards 2019 - Shortlisted - University of the Year

Shortlisted for University of the Year

The University of Worcester has been shortlisted in six categories of the prestigious Times Higher Education Awards 2019, including University of the Year.

Read the full story

"I have really enjoyed doing my degree and learnt a huge amount with great support from the lecturers."

Derek Knaggs, BSc Computing graduate.

Entry requirements

What qualifications will you need?

96
UCAS tariff points

Entry requirements

96 UCAS Tariff points and Grade C/4 in GCSE English and Mathematics

Applicants with no formal qualifications may be considered for Mature Student Entry Routes

Other information

If you have any questions about entry requirements, please contact the Admissions Office on 01905 855111 or email admissions@worc.ac.uk for advice.

Further information about the UCAS Tariff can be obtained from http://www.ucas.com

If you are an international student who does not have the relevant entry requirements for direct entry onto this course, our pathway courses at University of Worcester International College could be the right option for you and enable you to still graduate with this degree. To find out more visit the Accountancy, Business & Marketing pathway page.

Book your place at an Open Day

Want to know why so many students love living and studying in Worcester?

Our open days are the perfect way to find out.

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Course content

What will you study?

Our courses are informed by research and current developments in the discipline and feedback from students, external examiners and employers. Modules do therefore change periodically in the interests of keeping the course relevant and reflecting best practice. The most up-to-date information will be available to you once you have accepted a place and registered for the course. If there are insufficient numbers of students interested in an optional module, this might not be offered, but we will advise you as soon as possible and help you choose an alternative. 

Year 1

Mandatory

  • Foundations of Computing
  • Introduction to OO Programming
  • Web Technologies
  • IT Systems Fundamentals OR Language module
  • Creative Computing OR Language module

Year 2

Mandatory

  • Systems Analysis and Design
  • Distributed Systems OR OO Design and Development OR Web Application Development

Optional

  • Distributed Systems
  • OO Design and Development
  • Web Application Development
  • Data Mining
  • Game Design and Engineering
  • Consultancy and Research Methods
  • Robotics
  • Advanced Creative Computing
  • Mobile Application Development
  • Interaction Design
  • Managing Successful Projects
  • Digital Content Systems and Ecommerce
  • Social Commerce
  • Cultivating the Entrepreneurial Mind-set
  • New Venture Formation
  • Language modules

Year 3

Mandatory

  • Computing Project
  • Nature of Computing

Module options

  • Applied Software Engineering 3
  • Drones: Technology, Legislation and Safety
  • IT Systems Consultancy
  • Machine Learning
  • Internet of Things
  • Advanced Web Application Development
  • Advanced Game Design and Engineering
  • Managing Cyber Risks
  • Cyber Security
  • Practical Database Applications
  • Digital and Social Media Marketing
  • Coaching and Mentoring
  • Digital Business
  • Business Intelligence and Analysis

"The course overall is really, really good. The resources available are continually being updated with the latest trends."

Sean Preston, Graduate

Teaching and assessment

How will you be taught?

The University places emphasis on enabling you to develop the independent learning capabilities that will equip you for lifelong learning and future employment, as well as academic achievement. A mixture of independent study, teaching, academic support through integrated coaching and the personal academic tutoring system enables you to reflect on progress and build up a profile of skills, achievements and experiences that will enable you to flourish and be successful.

Accreditation

All Worcester Business School courses and modules have been mapped to take advantage of curriculum recommendations and aims developed by three professional bodies: BCS, (British Computing Society) IEEE (Institute of Electrical and Electronics Engineers) and ACM (Association of Computing Machinery).

Teaching

You are taught through a combination of interactive lectures, seminars and individual/ small group project work with a strong emphasis on real-world scenarios and practical applications. Most of the computing seminars take place in state-of-the-art PC labs using a variety of software specific to each module. The course integrates theory and practice in several areas of computing in order to obtain an appreciation of a range of applications and their impact on users.

In addition, meetings with personal academic tutors will take place several times a semester during your time at university.

You have an opportunity to undertake a year-long placement with local or national firms in the third year of the course, supervised by a work-based mentor and a University tutor.

You can also choose to study abroad in semester 2 of year 2 at one of our exchange partner universities in Australia, New Zealand, the United States, Canada and Europe.

Contact time

In a typical week you will have at least 12 hours of timetabled teaching in lectures, seminars and small-group work. In addition to this, you will spend your time sharing your ideas with your fellow students, taking part in extra-curricular learning activities, engaging with external employers and on independent self-study: see below.

Independent self-study

In addition to the contact time, you are expected to undertake around 23 hours of personal self-study per week. Typically, this will involve meeting with individual tutors to discuss progress and feedback, completing online activities, reading journal articles and books, working on individual and group projects, undertaking research in the library and online, preparing coursework assignments and presentations, and preparing for examinations.

Independent learning is supported by a range of excellent learning facilities, including the Hive and library resources, the virtual learning environment, and extensive electronic learning resources as well as our network of employers and entrepreneurs.

Assessment

The precise assessment requirements in an academic year will vary according to the mandatory and optional modules taken by you, but we recognise that you like to know in advance how you will be assessed. With this in mind our assessment and feedback strategy has been designed so that:

  • all modules have both formative and summative assessment elements. Formative assessment allows tutors and you as students to recognise strengths and weaknesses in learning and to address those issues immediately. Summative assessments are graded and count towards the overall module grade by evaluating your learning in a module or a component of a module and comparing it with a standard or benchmark;
  • typically 15 credit/ one semester modules will have one assessment item; 30 credit/ two semester modules will have 2-3 assessments;
  • across each individual year and cumulatively across all three years the concept of continuous assessment and/or building up expertise in different assessment types applies. This means a variety of assessments (such as reports, portfolios, presentations, essays and a final year research or consultancy project) will be encountered by you to suit different learning styles;
  • there may be some specialisation by subject: e.g. applied artefacts are more common in web and programming modules because of the specific nature of the content, while security modules may involve a combination of reports and presentations;
  • supervisors for your computing project in your final year will provide individual assistance and help in choosing a specific project (applied or research-based) that fits your career and academic interests;
  • we develop your employability skills by means of, for example, report writing, presentations, and the development of self-awareness and critical reflection in the tasks set.

Feedback

You will receive feedback on practice assessments and on formal coursework assessments. Feedback on examination performance is available upon request from the module leader.

Feedback is intended to support learning by indicating how you can improve in future assignments and you are encouraged to discuss it with personal academic tutors and module tutors to help support your development. We always place you the student at the centre of the learning experience: for example, your written feedback will provide evidence of how you are enhancing your essential academic and employability skills.

Feedback on formal course work assessments is normally provided within 20 working days of hand-in.

Programme specification

For comprehensive details on the aims and intended learning outcomes of the course, and the means by which these are achieved through learning, teaching and assessment, please download the latest programme specification document.

Meet the team

You will be taught by a teaching team whose expertise and knowledge are closely matched to the content of the modules on the course.

The team includes senior academics, professional practitioners with industry experience and business leaders and employers.

Teaching is informed by the research and consultancy work carried out by staff and you can learn more about the staff by visiting our staff profiles.

Here are a few of the current members of the department who teach on this course:

dr-chris-bowers

Dr Chris Bowers

Chris is an academic with 11 years experience of teaching and scholarship in the area of Intelligent Interactive Systems. In other words he looks at how we can build intelligent systems that humans can work with effectively. His work bridges the two domains of Human-Computer Interaction and Computational Intelligence but he retains a particular focus on Mobile and Ubiquitous systems.

Chris has applied his expertise across a wide variety of domains having worked on a number of successful international projects across the engineering, media, culture and heritage sectors.

richard-henson

Richard Henson

Richard has over 20 years’ experience of teaching and researching computer networks, and as a networking engineer and manager. More recently, research interests have been directed at knowledge transfer and in particular the specific information management needs of SMEs, particularly with relation to information security. As work placement tutor, Richard is actively involved in the encouragement and management of work-related high level learning in IT-related fields. He was also a founder of IASME. Richard also advises West Mercia and Warwickshire Police on Cyber Crime matters.

dr-pete-moody

Dr Pete Moody

Within Worcester Business School, Pete’s roles include being the Exams and Assessment Officer, and being the link tutor for courses run by UWIC and CIPP. From the student perspective, Pete is the final year projects co-ordinator. He is also one of the Business School's Academic Integrity Tutors: while this unfortunately means that he has to deal with occasional cases of suspected cheating, Pete sees it as more to do with helping students to use sources properly in their assignments, and so not do anything that could be seen as cut-and-paste plagiarism. Pete’s teaching is mainly to do with computer hardware and networks.

Careers

Where could it take you?

At Worcester we do a huge amount to prepare you for the world of work, including:

  • ensuring the course is designed in consultation with employers, aligned with industry standards, and taught by experienced computing professionals
  • giving you the option of a paid placement year
  • offering you the opportunity to learn via live work-based projects, allowing you to earn as you learn
  • building in employment preparation workshops which include CV preparation, mock interviews/assessment centres, and meetings with employers

All this means our employability stats are pretty impressive.

Our graduates go on to a huge range of careers in the computing and technology sector, with companies such as Bosch, IBM and Clearview.

Gino Cubeddu

Gino Cubeddu

Gino was delighted to obtain a full-year work-placement offer from IBM.

Prior to coming to Worcester, Gino completed a BTEC in Information Technology. Since studying for his BSc (Hons) degree at the University of Worcester, Gino’s academic achievements have been top-notch, becoming one of the University Academic Award winners for Computing in October 2016.  According to his lecturer in web design and development “Gino’s development of the CSS and HTML has gone beyond the limits of the tasks taught; he has been able to offer a much-extended interpretation”.

Gino’s high scores and excellent interview really impressed IBM, where he will be trained to use Python - a high-tech language that will be new to Gino and add to his skillset and future employability.

Gino came to university with no knowledge of object-oriented programming knowledge or concepts. He feels the excellent teaching and experiences in multiple modules has helped him go above his expectations in achieving a prestigious Computing placement.

Cover of the 2020 University of Worcester prospectus

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Costs

How much will it cost?

Full-time tuition fees

UK and EU students

The standard tuition fee for full-time UK and EU students registering in the academic year 2019/20 will be £9,250 per year.

For more details, please visit our course fees page.

International students

The standard tuition fee for full-time international (non-EU) students registering in the academic year 2019/20 will be £12,400 per year.

For more details, please visit our course fees page.

Part-time tuition fees

UK and EU students

The standard tuition fees for part-time UK and EU students registering on this course in the academic year 2019/20 will be £1,156 per 15-credit module, £1,542 per 20 credit module and £2,313 per 30-credit module.

For more details, please visit our course fees page.

Additional costs

Every course has day-to-day costs for basic books, stationery, printing and photocopying. The amounts vary between courses.

24/7 access to computers is provided at the University and software is made available at either no additional cost or minimal cost, e.g. Microsoft Office is £13. Students may also want to purchase a new PC/laptop or upgrade existing equipment for their own usage.

If you decide to take up the optional placement year accommodation and travel costs may be incurred dependent on location of placement. As placements are paid by the employer at minimum wage plus these costs can be covered by the student's wage. During this year you will pay 10% of normal academic fees to the University. You are provided with a placement tutor, and have access to the advice of the full placement team, as well as all University student support and services.

There are also optional trips which may require you to incur travel costs.

Accommodation

Finding the right accommodation is paramount to your university experience, and our welcoming student communities are great places to live and study.

We have over 1,000 rooms across our halls of residence. With rooms to suit every budget and need, from our 'Traditional Hall' at £102 per week to 'En-suite Extra' at £165 per week (2019/20 prices).

For full details visit our accommodation page.

Employer's view

Steve Borwell-Fox, of Borwell Secure Software Experts, talking about how he uses the Student Showcase event for talent spotting and even made a job offer to a student as a result.
How to apply

How do you apply?

Applying through UCAS

Computing BSc (Hons) (Single Honours) - G400
Computing (with Placement Year) 4 Yr - I100

Joint Honours

Computing and Education Studies BA/BSc (Hons) - GX43

UCAS is the central organisation through which applications are processed for entry onto full-time undergraduate courses in Higher Education in the UK.

Read our How to apply pages for more information on applying and to find out what happens to your application.

UCAS Code

G400 or I100

Get in touch

If you have any questions, please get in touch. We're here to help you every step of the way.