Dr Colin B Price

dr-colin-b-price

Principal Lecturer in Computing

Department of Computing

Contact Details

email: c.price@worc.ac.uk
tel: 01905 54 2024

Colin has spent his entire career in education. From the early years teaching Physics at the British School of Brussels to his current post as Principal Lecturer in Computing, Colin has always strived to integrate his research and teaching. He has held faculty positions at the Catholic University of Leuven, Belgium, where he has taught Electronic Engineering and also Physics to Medical Science students. 

PhD Electrotechnical Engineering (Katholieke Universiteit Leuven, Belgium)

MA Natural Sciences (Cantab)

BA Natural Sciences (Cantab) 

Teaching & Research

Teaching interests
Modelling and Simulation
History and Philosophy of Computing
Object Oriented Programming
Computer Architecture

Research interests
Design and Development of Educational Immersive Environments using 3D Digital Technology
Physics Simulations using 3D Digital Technology
Teaching Primary School Children to code in Java
Story-Writing-Coding for Primary and Secondary Schools
Technology to help Special Needs students read and write

Further details can be found at Dr Price's research page

Qualifications

National Teaching Fellow (Higher Education Academy)

Recent Publications

[2018] Price, Colin and Price-Mohr, R. Stories Children write when Coding: a cross-disciplinary approach for the Primary classroom. Cambridge Journal of Education. DOI:10.1080/0305764x.2017.1418834.

[2018] Price-Mohr, R. and Price, Colin Synthetic phonics and decodable instructional reading texts. How far do these support poor readers? Dyslexia, DOI:1002/dys.1581.

2017] Price-Mohr, R. and Price, Colin Gender Differences in Early Reading Strategies: a Comparison of Synthetic Phonics Only with a Mixed Approach to Teaching Reading to 4-5 Year-Old Children. Early Childhood Education Journal, Volume 45(5) 613-620. DOI: 10.1007/s10643-016-0813-y

[2010] Kuzma, Joanne and Price, Colin and Henson, Richard (2010) Flash Vulnerabilities Analysis of US Educational Websites. International Journal of Electronic Security and Digital Forensics, 3 (2). pp. 95-107. ISSN 1751-9128

[2010] Price, C.B., Moore, J.S., Book Chapter The Design and Development of Educational Immersive Environments: From Theory to Classroom Deployment in Gaming for Classroom-Based Learning Ed Young Baek. ICI Global. DOI: 10.4018/978-1-61520-713-8

[2009] Price, C.B., Moore, J.S., Developing Educational Resources using AI embedded in Computer Game Technology. A Case Study: Primary School Literacy. SGAI 29th International Conference on AI. (Proc. Workshop on AI in Education).

[2009] Price, C,B., Creating Educational Immersive Environments using a Commercial Game Engine: Case Studies and Design Theory. Proc. HEA Conference, University of Canterbury 2009.

[2009] Price, C.B., Moore, J.S. Kuzma, J,M., Deconstruction-Reconstruction of Computer Game and Immersive Environment Semiotics. Conference Electronic Visualization and the Arts London 2009.

[2009] Price, C.B., Moore,J,S., The Role of Art in Computer Game Design Proceedings CHART 25th Annual Conference, London 2009.

[2009] Moore, J.S., Price, C.B., Development of an Educational Immersive Environment for Primary School Literacy Education. Proceedings European Conference on Game based Learning Graz Austria (2009).

[2008] Price, C.B., Learning Physics with the Unreal Tournament engine. Physics Education 43(3).

[2008] Price, C.B., An Investigation of the fidelity and Accessibility of the Unreal Tournament Physics Engine to develop Physics Educational Materials. Journal Simulation and gaming (Journal Simulation and gaming Vol. 39 No.3

[2008] Price, C.B., UnrealPowerpoint: Immersing PowerPoint Presentations in a Virtual Computer Game Engine World. Journal Computers in Human Behaviour (24). DOI: 101016/j.chb.2008.03.009

[2008] Price, C.B., The Path between Pedagogy and Technology: Establishing a Theoretical Base for the Development of Educational Game Environments. in Games-Based Learning. Advancements for Multi-Sensory Human Computer Interfaces Connolly, Stansfield, Boyle (Eds) ISBN 978-1-60566-360-9 (2009).

[2009] Price, C.B., Moore,J,S., The Role of Art in Computer Game Design Proceedings CHART 25th Annual Conference, London 2009.

[2009] Price, C,B., Creating Educational Immersive Environments using a Commercial Game Engine: Case Studies and Design Theory. Proc. HEA Conference, University of Canterbury 2009.

[2009] Price, C.B., Moore, J.S., Developing Educational Resources using AI embedded in Computer Game Technology. A Case Study: Primary School Literacy. SGAI 29th International Conference on AI. (Proc. Workshop on AI in Education).

[2010] Price, C.B., Moore, J.S., Book Chapter The Design and Development of Educational Immersive Environments: From Theory to Classroom Deployment in Gaming for Classroom-Based Learning Ed Young Baek. ICI Global. DOI: 10.4018/978-1-61520-713-8

External Responsibilities

(PhD) University of Birmingham

Current PhD Projects

Current Student Projects

  • Research & Development of a digital game-based learning framework for Education
  • Pattern & Permutations: Embodied Interaction in Responsive & Virtual Environments