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What makes Game Art at Worcester special?

Game Art at Worcester mixes creativity and talent with the latest technology and academic rigour. You’ll gain first-hand experience of what it takes to develop successful game content and graduate with a portfolio demonstrating your technical skill and creative ability.

You will master industry software to create 2D and 3D concepts, while exploring the art of making games, analysing their artistic and cultural value and gaining a critical appreciation of the mainstream and indie sectors. You can also choose optional modules in related areas such as animation, graphic design, sound design and programming.

Authentic, studio-based work and live briefs prepare you to work in this exciting industry.

Key features

  • Learn practical skills including concept generation, character design in 3D, game design and production and development of user interfaces
  • Benefit from guest lectures with professional artists, producers, art directors and studio professionals
  • An industry standard studio, equipped with the latest software, provides the setting for developing your professional practice
  • Close collaboration with the Computer Games Design & Development course gives you the chance to learn basic programming skills and gain a valuable, additional understanding of how games are engineered

Entry requirements

What qualifications will you need?

104

UCAS tariff points

Entry requirements

104 UCAS Tariff points.

A conditional offer will be made on the basis of the UCAS application and statement.

Submission of an electronic portfolio of work will be required if an applicant does not have art qualifications. If asked to submit an e-portfolio applicants will be offered the choice of presenting it in person.

Other information

If you have any questions about entry requirements, please contact the Admissions Office on 01905 855111 or email admissions@worc.ac.uk for advice.

Further information about the UCAS Tariff can be obtained from http://www.ucas.com

If you are an international student who does not have the relevant entry requirements for direct entry onto this course, our pathway courses at University of Worcester International College could be the right option for you and enable you to still graduate with this degree. To find out more visit the Art and Design & Creative Media pathway page.

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Course content

What will you study?

Here is an overview of current modules available on this course. Regular updates may mean that exact module titles may differ.

Year 1

Mandatory

  • Design, Theory and Concepts (Mandatory)
  • Planning and Production (Mandatory)

 

Optional

  • Introduction to Animation: Human Locomotion (Optional)
  • Character and Characterisation (Optional)
  • Fundamentals of modelling for Game Art and Animation: Asset Creation (Designated)
  • Programming: Concepts to Construction (Optional)
  • Programming and Scripting (Optional)
  • Introduction to Sound Design (Optional)
  • Image and Meaning (Optional)        

Year 2

Mandatory

  • Modelling, Rigging and Motion Capture (Mandatory)
  • Game Production and UX Design (Mandatory)
  • Production Design (Mandatory)        

Optional

  • Digital Sculpting (Optional)
  • Game Art Environments (Optional)
  • Programming: Concepts to Construction (Optional)
  • Mobile Applications Development (Optional)
  • Graphic Design for Internet and Multimedia (Optional)
  • Graphic Design for Internet and Multimedia: Planning (Optional)        

Year 3

Mandatory

  • Research and Independent Study (Mandatory)
  • Professional Practice (Mandatory)
  • Negotiated Project in Game Art Design 1 (Mandatory)

Optional

  • Negotiated Project (Optional)
  • Mobile Application Development (Optional)
  • Pressure Projects (Optional)
  • Authorial Practice (Optional)

Teaching and Assessment

How will you be taught?

The University places emphasis on enabling students to develop the independent learning capabilities that will equip you for lifelong learning and future employment, as well as academic achievement. 

A mixture of independent study, teaching and academic support through the personal academic tutoring system enables you to reflect on progress and build up a profile of skills, achievements and experiences that will enable you to flourish and be successful.

Teaching

You are taught through a combination of interactive workshops and lectures, tutorials and group based tasks, to become a highly creative thinker in the exciting, fast-moving game development industry. Interactive lectures take a variety of formats and are intended to enable the application of learning through discussion and small group activities as well as technical instruction. Seminars enable the discussion and development of understanding of topics covered in lectures with a more conceptual or theoretical basis, and practical sessions in computer labs or dedicated art spaces are focussed on developing subject specific craft skills.

In addition, meetings with personal academic tutors are scheduled on at least 4 occasions in the first year and three occasions in each of the other years of a course.

You have an opportunity to work on live briefs and connect with game developers through our industry panel who support a variety of events throughout the course.

You use industry-standard development software and have access to computer facilities throughout the course, supported by a team of knowledgeable technicians in the Digital Arts Centre.

Contact time

In a typical week, you will have around 15-16 contact hours of teaching.  The precise contact hours will depend on the optional modules selected and in the final year you will normally have slightly less contact time in order to do more independent study.

Contact time will be structured around:

  • 4-6 hours of interactive lecture and group discussion
  • 8-10 hours of supervised practical, skill based workshop
  • 1-2 hours of tutorials either individually or in groups
  • 1-2 hours large group lecture  

This list is indicative of how contact time is spent each week, however, learning and teaching activities will vary according to year group and optional modules.

Independent self-study

In addition to the contact time, you are expected to undertake around 24 hours of personal self-study per week. For example, each module will give you around 4 hours contact time and you will be expected to carry out a further 6 hours of independent study related to that module. With four modules of study per semester this equates to a 40 hour working week which emulates professional working practice.

Independent learning is supported by a range of excellent learning facilities, including the Hive and library resources, the virtual learning environment, and extensive electronic learning resources.

Assessment

The course provides opportunities to test understanding and learning informally through the completion of practice or ‘formative’ assignments. Each module has one or more formal or ‘summative’ assessments which are graded and count towards the overall module grade.  

Assessment methods include a range of coursework assessments such as digital portfolios, digital artefacts, essays, reports, presentations and a final year independent studies project.

The precise assessment requirements for an individual student in an academic year will vary according to the mandatory and optional modules taken, but a typical formal summative assessment pattern for each year of the course would include:

Year 1:

7 – 8 short essays or reports or other written work (e.g. reflective blog)
8 - 10 artefacts or portfolios demonstrating practical project work
1 - 2 individual or group presentations

Year 2:   

7 - 8 essays or reports or other written work  
8 - 10 artefacts or portfolios demonstrating practical project work   
2 - 3 individual or group presentations

Year 3:

4 – 5 artefacts (working game and/or collection of assets)
2 - 4 portfolios demonstrating practical project work
Major independent study project of approx. 8000 words or equivalent practical project.    
3 - 4 essays/reports    
1 - 2 individual or group presentations

Please note that modules within the Creative Arts often have more than one assessment item, which may be presented as part of one collective portfolio. For example, an assessment for a 15-credit module could ask for a portfolio in response to a Brief, which would include a practical project with finished artefact such as a digital model, or several animations submitted as movie files, as well as demonstrable research and a written report that reflects on the practical work.

Feedback

You will receive feedback on practice assessments and on formal assessments undertaken by coursework. Feedback is intended to support learning and you are encouraged to discuss it with personal academic tutors and module tutors as appropriate.

We aim to provide you with feedback on formal course work assessments within 20 working days of hand-in.

Meet the team

Here are a few members of the department who currently teach on this course:

  • jaqui-edwards-profile-image

    Jacqui Edwards

    Prior to beginning her teaching practice at the University, Jacqui enjoyed over a decade working as a specialist character animator for the games industry.

    Her work within game development encompassed a wide variety of genres and platforms, from AAA titles with big name franchises to casual games for indie developers. Expertise in CGI character animation was developed through this practice in both keyframe and motion capture techniques. Jacqui’s commercial work also included many years as a freelance animator and she has a strong belief in bringing the ethos of creative enterprise and practical experience into her teaching.

  • jamie-pardo-humanities-and-creative-arts

    Jaime Pardo

    Jaime Pardo is an animator, director and educator with over 15 years’ professional animation experience. During this time, he produced a wide variety of projects including children’s television series, commercials, pop promos, natural history series and short films.

    Over the years he has won many awards including the BBC Talent New Animation Award and his short films have been screened at renowned international festivals including Annecy, Stuttgart and Encounters.

Careers

Where could it take you?

Game Development is an expanding sector in the creative industries and this offers good opportunities for graduates from the course. The West Midlands is identified as the region with the highest number of employees in the game industry in the UK, so the University is ideally placed for undergraduate work placement opportunities for Game Art students, as well as placements on graduation.

Our interdisciplinary approach gives flexibility and a wider view of the world, which is attractive to employers. Graduates have the potential to succeed in a variety of careers that include game art, concept art, animation, VFX, UI/UX design or teaching.

This course also provides an ideal base from which to go on to postgraduate study.

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Costs

How much will it cost?

Full-time tuition fees

UK and EU students

The standard tuition fee for full-time UK and EU students registering in the academic year 2018/19 will be £9,250 per year.

For more details, please visit our course fees page.

International students

The standard tuition fee for full-time international (non-EU) students registering in the academic year 2018/19 will be £12,100 per year.

For more details, please visit our course fees page.

Part-time tuition fees

UK and EU students

The standard tuition fees for part-time UK and EU students registering on this course in the academic year 2018/19 will be £1,156 per 15-credit module, £1,542 per 20 credit module and £2,313 per 30-credit module.

For more details, please visit our course fees page.

Additional costs

Every course has day-to-day costs for basic books, stationery, printing and photocopying.  The amounts vary between courses. In addition, you will need to cover the cost of travelling to and from approved workplaces and placements in order to meet the requirement that you spend no fewer than 600 hours in practice over the duration of the course.

Accommodation

Finding the right accommodation is paramount to your university experience, and our welcoming student communities are great places to live and study.

We have over 1,000 rooms across our halls of residence. With rooms to suit every budget and need, from our 'Traditional Hall' at £98 per week to 'En-suite Extra' at £159 per week.

For full details visit our accommodation page.

Apply

How do you apply?

Applying through UCAS

Single Honours:
Game Art BA – I758

Joint Honours:
Animation and Game Art - I680

UCAS CODE:

I758

Apply now via UCAS

Get in touch

If you have any questions, please get in touch. We're here to help you every step of the way.

Admissions office

01905 855111
admissions@worc.ac.uk  

Course leader

Jacqui Edwards
jacqui.edwards@worc.ac.uk
01905 542911

Social Media

Facebook: WorcesterGameArt
Twitter: @WorcsGameArt